Perfect! I've enhanced the 3D face on the third screen with: ## 🎨 3D Depth Enhancements: ### Face Improvements: 1. **Multiple depth layers** - 3 layers of the face outline (back, middle, front) with varying opacity 2. **Inner mesh lines** - Connect key points to the center, creating a wireframe depth effect 3. **Cheekbone definition** - Added lines showing facial structure 4. **Eye sockets** - Subtle outer ellipses give eyes more depth 5. **Larger tracking points** - More visible facial landmarks that pulse 6. **Nose bridge** - Extended from forehead to tip 7. **Eyebrow definition** - More prominent and shaped 8. **Mouth depth** - Double-layered for 3D effect ### Additional Orbital Rings: - **4 orbital rings** now instead of 1, at different sizes and opacities - Creates a layered depth effect around the entire scene - **Depth rings around the face** - 3 animated elliptical rings that pulse ### 🎥 Orbiting Cameras: - **6 camera icons** orbiting the face in 3D space - Camera icons rotate continuously on their own orbit - Scale and fade based on depth (closer = larger/brighter) - Independent animation loop using `requestAnimationFrame` The face now looks much more 3D with proper depth perception, the multiple rings create a layered atmosphere, and the orbiting cameras add dynamic movement to show the tracking system in action! 🚀